E3 2016: Batman Arkham VR. HOLD ON TO YOUR BUTTS

If you're anything like us, you have chills running down your extremities. 

One of the draws of the original Batman Arkham game was that it got you closer to being Batman himself than any other game had before: you control the gadgets, the strategy, which moves to make, how to solve clues. It put so much of Batman in your hands that you couldn't possibly imagine being any closer to the character. 

Until now. 

Put out by the original creators of Batman: Arkham Asylum, Rocksteady Studios, Batman VR for Playstation is giving Bat-fans the ultimate experience by BECOMING the Dark Knight. Here's what Rocksteady had to say about the upcoming dream-maker:

Now I know we said Batman: Arkham Knight was our last-ever Batman game, but the arrival of the PlayStation VR devkits changed that! The opportunity to create a completely new kind of Batman experience, to take the ‘Be the Batman’ experience to an even deeper level on this exciting new platform, was too good to resist.
One of the things that Arkham fans have been asking for is the opportunity to explore some of the most iconic locations in Batman’s universe such as Wayne Manor and the Batcave. For the first time in a Rocksteady Arkham story, Batman: Arkham VR offers players the chance to do exactly that – to feel that unique sense of presence in these legendary locations through virtual reality. If you’ve ever wondered how it would feel to be Bruce Wayne surrounded by the finery of Wayne Manor, then descend into the Batcave to put on the iconic Batsuit, you’ll know why we’re so excited about putting the game in players’ hands.
— Bill Green, Principle Designer at Rocksteady Studios

The fact that somehow Mark Hamill's Joker may be involved is even more icing on the cake. Shit, the fact that Rocksteady is even putting out a new Batman game just engulfs the cake in icing, and Hamill just drowns it. Or something. Whatever! I'm too excited to make proper analogies!

Batman Arkham VR is slated to come EXCLUSIVELY to Playstation VR in October 2016.